
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
157
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Posted - 2012.06.14 14:00:00 -
[1] - Quote
Tiericide is AWESOME... You have done an awesome job giving all the ships proper roles however I hope you manage to work it out faster than expected... This is the thing that will give Eve new life for everybody!!
About frigates they currently have a few problems easily solved but IMO necesary to look into:
- Medium autocannons especially track and hit frigates very well from 0-24km with the tracking enhancers giving 30% fall-off
- Battlecruisers being the most used platform for pvp having way too much EHP for frigates while being able to apply at least 5 drones and with medium weapons not suffering agaisnt frigates like battleships do.
- Gate guns cheat and hit a frigate for the same damage as a battleship
A few notes to the roles listed : Plz be very carefull with the missile frigates: Rockets were recently buffed, however light missiles are horrible not delivering dps OR alpha against anything but rookie ships. The same goes for the rapid missile launchers (old assault missile launchers) who on a crusier/battlecruiser used to deal the same dps as the old rockets... In my opinion you will make 2 of the frigates useless for pvp if you force them to rely on current light missiles as their main weapon platform :-(
For the support frigates, how will you give them a role for combat as well as for probing, scanning, anaylyzing and codebreaking? I would suggest enough hi-slots to still deal decent dps, but not enough lowslots damage mods and no weapon bonuses. Perhaps give them a full rack of unbonused weapons, a tank bonus, scan bonus and a scan resolution able to tackle stuff without stepping on the toes of the fast tacklers with dps?
The rookie ships should all be able to fit 2 guns (learn to group weapons) and a civilian rocket launcher while giving them enough medslots to fit civilian afterburner AND civilian shield booster. With the stats and fitting available for the rookie ships they are hardly a threat anyway? Just do what you can to avoid rookie ship scouts...
The new aproach on mining is perfect. No matter how little I like to mine the mining industry should be the backbone of Eve and giving them more tank wont save most of the miners anyway if people want them dead. Battleship tank seems too much, but battlecruiser tank is reasonable - this gives organised players an option to defend miners from rats and players if properly prepared. The next step is to make belt rats fewer and stronger, give lowsec a huge boost in minerals available and give lowsec more belts to hide in and more hi-sec/lo-sec gates to make camping more difficult. Making it easier to hidem easier to protect and giving miners better rewards in lowsec will be good for Eve if you can balance it against nasty blobs of bloodthirsty pirates...
PS: I love the YELLOW mining frigate giving it an industrial look - Plz make all barges industrial yellow NOW hehe :-)
Pinky |